Answer by RedDevil
var GA : GameObject = Instantiate(BubblePrefab, BubbleSpawn.position, BubbleSpawn.rotation) as GameObject; GA.transform.position += Time.deltaTime * 5 * transform.forward;
View ArticleAnswer by RedDevil
if(Input.GetKeyDown(KeyCode.W)) { audio.Play(); } else if(Input.GetKeyDown(KeyCode.A)) { audio.Play(); } else if(Input.GetKeyDown(KeyCode.S)) { audio.Play(); } else if(Input.GetKeyDown(KeyCode.D)) {...
View ArticleAnswer by RedDevil
Yes there is...in fact you can make all scripts go in what order you want.I was experiencing a similar issue. GO to EDIT->Project Settings->Script Execution Order and there you can add or remove...
View ArticleAnswer by RedDevil
I dont recomand using this for spawn points: private GameObject SpawnPoints = GameObject.FindGameObjectWithTag("Spawn Point"); If you do this then it will have to search for it everytime. Just declare...
View ArticleAnswer by RedDevil
this happeds because you are showing it at height of 515 pixels and maybe the mobile phone you are testing this on does not have a resolution that big.To solve this you chould just postion it at screen...
View ArticleAnswer by RedDevil
You cannot acces the gold amound like this mainScript = GameObject.Find ("Main Camera").GetComponent(goldAmount); GetComponent is meant for getting components of an object.Like getting the transform...
View ArticleAnswer by RedDevil
#pragma strict var footsteps : PlayerFootsteps; var WoodFloor : BoxCollider; function Start () { WoodFloor = GameObject.Find("Wood Floor Trigger").GetComponent(BoxCollider); footsteps =...
View ArticleAnswer by RedDevil
You chould either do order in layer of UI or try to move the objects you want on top to be first in the canvas heirarchy.
View ArticleAnswer by RedDevil
void OnTriggerEnter(Collider otherObject) { if(otherObject.name == "untitled") { StartCoroutine(animthendestroy()); } IEnumerator animthendestroy() { animation.Play(); yield return new...
View ArticleAnswer by RedDevil
You can just make an empty game object that has a black picture in it with a fade animation.When you die you enable the object and the animation.And you show the text you died
View ArticleAnswer by RedDevil
Add a collider to the terrain and add a collider to the rocks and also add a rigidbody to the rocks so there wont be any problems with the rocks falling.
View ArticleAnswer by RedDevil
Hi.What you chould do is after the game is over to pause the whole game and just add some buttons. To pause the game all the code you need is Time.timescale = 0.0f;
View ArticleAnswer by RedDevil
Hi! If you want it to be at the center you chould use Screen.width /2 ,Screen.height /2. Or you can go at this by using percentages like this: Screen.width * 0.5f,Sreen.width * 0.5f. Now it depends on...
View ArticleAnswer by RedDevil
The amount of frames someone can feel depends on the monitors refresh rate. The refresh rate on 90% of the screens is 59-60 so even if you have 1.0000.0000 FPS you will still feel like it is running on...
View ArticleAnswer by RedDevil
Once you disable the item the script is on, you cannot enable it again because there is no call to enable it since the item is disabled.You need the script that enables and disables the object on a...
View ArticleAnswer by RedDevil
void OnTriggerEnter (Collider theCollider) { if(col.tag == "tagname") { //do stuff } } you need to set a tag name to the object you want to collide with your collider. If you have allot of collisions i...
View ArticleAnswer by RedDevil
alright i made it work by modifying your code: here is the final one: rigidbody2D.AddRelativeForce(new Vector3 (0,Speed)); Submit that code as answer and i will accept it. Thank you
View Article