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Answer by RedDevil

I downloaded the latest patched version and i guess it also reseted some values and it somehow worked.

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Answer by RedDevil

Since i could not really find a good way to do this with PointerEventData i just changed my code so that i can achieve what i was after. The way I solved the problem is by changing on PointerDown to...

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Answer by RedDevil

why dont you just rotate the model? :O

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Answer by RedDevil

If you want to return a string just declare a string variable and if you want to see the string in the console use either Debug.Log either print("bla bla string");

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Answer by RedDevil

I see you are using the sample assets.When you imported that script you forgot to import the cross platform folder.

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Answer by RedDevil

I just put my function: void Start() { StartCoroutine(FunctionName()); } IENumerator FunctionName() { while(true) { yield return new WaitforSeconds(time you want); instantiate enemy yield return new...

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Answer by RedDevil

i would say to try and learn C# because it will be easyer to learn Java(not JavaScript) in the future as it is very similar and also a little of the other C languages

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Answer by RedDevil

You can just use a particle like i did .There is an awesome free particle pack on the asset store called Elementals.

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Answer by RedDevil

if wind is what you want go to GameObject->Create other->Wind zone and set it up as you want .You were talking about some videos but you did not posted them.

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Answer by RedDevil

You can simply do this in the inspector like in this photo: ![alt text][1] [1]: /storage/temp/30107-freze+rotation.png

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Answer by RedDevil

var GA : GameObject = Instantiate(BubblePrefab, BubbleSpawn.position, BubbleSpawn.rotation) as GameObject; GA.transform.position += Time.deltaTime * 5 * transform.forward;

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Answer by RedDevil

if(Input.GetKeyDown(KeyCode.W)) { audio.Play(); } else if(Input.GetKeyDown(KeyCode.A)) { audio.Play(); } else if(Input.GetKeyDown(KeyCode.S)) { audio.Play(); } else if(Input.GetKeyDown(KeyCode.D)) {...

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Answer by RedDevil

Use PlayerPrefs.DeleteAll(); in the start function of that script.

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Answer by RedDevil

Yes there is...in fact you can make all scripts go in what order you want.I was experiencing a similar issue. GO to EDIT->Project Settings->Script Execution Order and there you can add or remove...

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Answer by RedDevil

I dont recomand using this for spawn points: private GameObject SpawnPoints = GameObject.FindGameObjectWithTag("Spawn Point"); If you do this then it will have to search for it everytime. Just declare...

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Answer by RedDevil

Does the coin have a collider set with IsTrigger?

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Answer by RedDevil

this happeds because you are showing it at height of 515 pixels and maybe the mobile phone you are testing this on does not have a resolution that big.To solve this you chould just postion it at screen...

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Answer by RedDevil

You cannot acces the gold amound like this mainScript = GameObject.Find ("Main Camera").GetComponent(goldAmount); GetComponent is meant for getting components of an object.Like getting the transform...

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Answer by RedDevil

#pragma strict var footsteps : PlayerFootsteps; var WoodFloor : BoxCollider; function Start () { WoodFloor = GameObject.Find("Wood Floor Trigger").GetComponent(BoxCollider); footsteps =...

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Answer by RedDevil

You chould either do order in layer of UI or try to move the objects you want on top to be first in the canvas heirarchy.

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